Doing Fast Perspective Setups in the Field

Part 2: Some concepts

I would like to start by preemptively answering the question, "Why can't I just copy what I see?" If you are able to do it, then it's an option, but I have tried this in the past, and everything I draw comes out just a little bit wonky if I don't bother to reconcile it with a horizon line and vanishing points.  Some people get around this using tools like a viewfinder that has a grid on it, but this leaves you unable to change anything you see.  While sketching outdoors, I usually cannot stand exactly where I would like to, to get exactly the view I want, because that would have me standing in the middle of the street.

It's also helpful to be able to rotate things, move the camera up or down for dramatic effect, widen the angle of view past what the human eye can actually see, or introduce fisheye effects. 




All these things become possible with a basic working knowledge of perspective.

Despite having a ruler, the perspective grid I setup is mostly fake, because the vanishing points are far off the page.  To make the fake grid look real enough, we're going to exploit a few basic tricks.

The first trick: accurately bisecting an angle by eye is quite easy for most people to do.  If I were to give you a slice of pie and ask you to cut it into two equal slices, you would be able to do that very accurately.

The second trick: the longer a line is, the easier it is to guesstimate the angle.  That's why we're going to use our ruler, and we are often going to extend short lines longer than they need to be.

The third trick: suppose a bunch of perspective grid lines are converging to a vanishing point which is off the page.  These grid lines will intersect the edge of the page that evenly spaced intervals.  This means you can create a pretty good grid by starting with evenly spaced tick marks on the edges of the picture frame, without bothering with precisely where the vanishing point is located.

To be continued in part three

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