Doing Fast Perspective Setups in the Field

Part 4: Variations on Single-Point

A way to further simplify your life, is to use single-point perspective. 


This makes your life easier, because there is only one vanishing point, and it is on the paper, rather than off the paper. It's surprising how far you can get with single point perspective.

You can jazz up a single point perspective a little bit by throwing in some vertical convergence. This is the kind of shot that would result if you pointed the camera mostly straight ahead, but then tilted it up slightly. Technically, it is a two-point perspective. There is one vanishing point directly in front of you, plus the zenith overhead. It's a perspective setup you almost never see, but I find it useful.

A similar scheme that Paul Heaston often uses, is a single-point scheme where the vertical convergence is downward, towards the nadir, instead of upward, toward the zenith. This is the kind of shot you would get if you put an extremely wide-angle lens on a camera, pointed it down at the ground, then cropped the resulting photo to get rid of most of the ground, leaving only the street level, up to the sky. It's an interesting effect because it's unusual, and runs contrary to the viewer's expectations.

Another modification to the basic single point perspective is the fisheye grid. This is useful for very wide angle shots. With a linear perspective setup, the farther you get from the vanishing point, the worse the distortion becomes. Fisheye perspective trades one kind of distortion for another, but the fisheye effect is often more pleasing for a wide angle shot, and mimics the distortion you would get if you were to put a wide-angle lens on a camera.

There is no drawing that can't be started by drawing boxes in perspective. If you're stumped about how to draw some complicated object, start by drawing the box around it. Imagine you were to order one from Amazon, and it came in a box. Start by drawing that box. If you can get the box correctly located in three dimensional space, you will have a good idea about how to freehand the object which it contains.

To be continued in part 5


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