Morning latte and people-sketching. Yep, I'm the creeper in the corner drawing you without your knowledge, but it's all for the good of art :)
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Doing Fast Perspective Setups in the Field Part 5: Tips and tricks And now, a few helpful facts. To find the center of a rectangle, you can draw an x from corner to corner. This also works if the rectangle is in perspective. This is how you find the perspective center of a rectangular object. You can extend this fact to place a series of regularly spaced objects, such as telephone poles, out to the horizon, in perspective. To freehand an ellipse, start by drawing the perspective rectangle that bounds the ellipse. Then draw an x to find the perspective center of the rectangle, and draw a plus through the center. Mark each arm of the x about a third of the way in from the edge, and now you have all the points you need to freehand the ellipse. This is a very useful technique for drawing things like car tires. Figures of equal height will intersect the horizon line at the same point on their bodies. So if the horizon line is at head level, it will intersect the heads of all the...
New Project: Folk Arcana This is going to be a system-agnostic TTRPG supplement of folk magic items, inspired by the collection in the Oxford Ashmolean Museum . These are actual artifacts that people in the UK discover inside their walls, while remodeling old houses. So here's the idea: it's not so much that magic items in D&D are overpowered (although, IMO, they are), it's that they're obsessed with power. Their conception of magic is very tactical-wargame-y; this sword gives you a combat bonus, that potion gives you some hit points back, that sort of thing. These items are going to be more like talismans you might buy from a local witch or druid; they are meant to function more as writing prompts than as power widgets in a video game. Each item has a narrative behind it, and a down-side to using it. When you use magic, you are tampering with forces beyond our ken. You can't, as they say, get the genie back in the bottle. Even minor magic should not be taken l...
Doing Fast Perspective Setups in the Field Part 3: The Grid Now, finally, we are going to talk about how to freehand a perspective grid in the field. I actually don't like to start a drawing with the grid on a blank page, because it is difficult to envision how things are going to come out. Instead, I freehand the most important object in the scene, then reverse engineer the grid to fit it, so I know that the grid will make the most important object come out the way I want. But before you do anything, start by placing the horizon line where you want the eye level to be. Don't place the horizon line too high. If the point of view is higher than the height of an average person, the picture will end up looking strange because we do not normally see the world fro this point of view. Unless you want it to look like a picture that was taken by a flying drone, place the horizon at eye level, or even lower. Placing it at waist level has a dramatic effect. Next, freehand the most impor...
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